Contents: Book of 13 stand-alone adventures spanning levels 1–11, each focused on a single heist Adventures can be set in any D&D or homebrew world and can be played individually or as part of a full campaign Introduces the Golden Vault—a mysterious organization for which the player characters can work as heist operatives Each adventure includes a map to guide Dungeon Masters and a map to help players plan their heists Adventures emphasize player choice with each heist having multiple paths toward success Includes advice and detailed information for Dungeon Masters running nontraditional adventures with high risks and huge rewards